
First there was Maidens of Moordoth, then Trouble at Karam's Claim. Adventure modules without a specified setting for Labyrinth Lord (or any other old-school fantasy retro-clone or original!). I wrote these because I had a story to tell, and assumed I'd have all kinds of ideas and be able to craft more and more of these one-sheet adventures.»Read more
For those of you who have been asking about it, the FrontierSpace RPG is coming along nicely, but we made a design choice: divide the monstrous book up into 3 separate softbound books...»Read more
For those of you who haven't stumbled across it yet, Goblinoid Games has a nifty retro-clone product called Labyrinth Lord. As near as I can tell, it's a game mechanic clone of the old Moldvay/Cook basic Dungeons & Dragons game, allowing character development from level 1 through level 20 all in one book. I was skeptical at first, but once I got my fancy hardcover book in my hands (lulu takes sooooo long to do hardcovers!) I was amazed at the fun I held in my hands.»Read more
I found this while browsing the net... thought I'd share:»Read more
I'm in love with science fiction, and with 80's style of role-playing. Is that a crime? If so, I'm guilty. Does it make me an old relic? I don't think so. I talk to many and hear the same things (and there exists a whole host of projects to revive old game systems all over the web).
So here I am wanting to make a new role-playing game. I feel like the mechanics are mostly worked out - though there still remains a lot of things to still be worked out. I am leaning on inspiration from great games which have special places in my memories of my youth: TSR's Star Frontiers, GDW's Traveller, FASA's Star Trek, and more. But before I publish what we have, I want to consider what exactly I'm hoping to give the gaming community... then make sure I'm delivering it. I want to try to recapture some elements that give me all these great memories... to build a foundation of fun in a genre poorly represented in today's games.»Read more
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