Cartography

A place to post maps.

Blank Map 1

By Larry Moore
Adventure Idea Generation
Campaign Name:
Adventure Name:
Game-Master:
Date:
Adventure Background:
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If you are stumped for ideas consider using these.
Room of Mirrors
Roll 1D, You see...
1. You as a girl/boy in your current clothing.
2. Your race but... a dark elf, a naked dwarf, a goblin-halfling or a trollish-human.
3. What you will be like in 5 years.
4. What you were 5 years ago.
5. A close friend, a family member but in your clothes
6. A enemy but in your clothes
7. The Ruling Crown a silver circlet set with nine stones set upon your head.
8. A dark shadow, hovering behind you, it’s wispy vapours coming off your shoulders.
9. A bright light behind your head, when you move it moves with you
10. Nothing.

Fake Trapped Room
A pair of boots sits in the middle of this room, quickening boots to be precise. There must be a trap, right?
Small holes liter the walls, loose stone and large cracks dot the ceiling. If a character steps in the room a small
pressure plate recedes into the floor. Scorch marks color the stone work around the boots. Have fun in this
room!

Space Room/Hall
There is space (yes with stars, moon and the sun) between the opening door and the far door. The far door is an open door, bright light shines through, obviously it’s a destination. The ether between the doors is
breathable. Characters opening this door must make a WIL check or fall determined by the following.

Roll 1D and fall...
1-3 Forward
4-6 Left
7-8 Right
9-0 Backward

Characters that fall through can be roped with a good DEX check and of course a rope. A DEX check allows a character to jump from one door to the other. The free falling character will notice largish boulders between the doors, they were well hidden in the blackness. Maybe character can jump from boulder to boulder?

Trial Chamber
The opposite door will not open until the door entered closes. Once closed they remain locked for whatever period of time you desire. A ghostly jury bench appears along with witness stands and a judge. An unknown race fills each. A scholar-10 check reveals them to be from the lost elven clave. The judges gravel resounds in the room with a loud BANG! A sinister elf, tall and graceful rises. He circles the characters and begins to reveal their wrongdoings, sins, etc.

If the PC’s attack, you could chose to have ghost guards of the court respond in kind. Treat the ghosts asif they were living. Meaning people scream and hide while the guards deal with the PC’s. Or nothing could
happen, the ghost keep talking until the PC’s leave, nothing will damage them.

This is a good role-playing opportunity to have players reach into their characters backgrounds. Maybe one of
them breaks down and confesses something.

Garden Room
Vines, flowers, small trees, a jungle fill this room. As the character walk through the vines begin to follow the last character, have him make a LOG-10 check, failure and he is suddenly wrapped in vines. Success and he thinks something moved. Two success and he knows something moved! The vines have 80 STR. When the characters are impeded by vines, 2D dire rats attack!

Circular Staircase
As the characters descend this stairwell it becomes increasingly covered with lichens and moss. Eventually they will find footing difficult and slow down to avoid falling into the pit in the middle. When the bottom is in sight the stair begins to rotate like a screw, upward as-if to spew the characters out. That’s exactly what's happening, they are unwanted.

Low Rank: Make a DEX check or fall prone on the stairs. There is a 25% chance anything they are carrying that is not secured will fall into the pit. On the next turn characters who fell make a DEX check, failure and they take 1D+2 damage as they begin to fall down the stairs. Note that the stairs are still rotating upward.

High Rank: Characters who fall make a DEX-30 check or take 2D+4 damage.

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DungeonMap1.jpg367.27 KB

Blank Map 2

Scanned pencil and sharpie.
Used GIMP to label the rooms with a fine script by Rob A.

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BlankMap2.png1.06 MB

Blank Map 3

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LavaCave.jpg485.04 KB

Blank Map 4

Bridge map overlooking a river. Two guard towers sit at one end, a small village on the other.

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Bridgemap.jpg129.43 KB

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