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Variable Character Wealth

PostDateIcon Thu, 09/23/2010 - 2:51am | PostAuthorIcon Larry Moore

Alpha Dawn - Elmore
While working on a vehicle article for the Star Frontiersman Issue 15 (link below) I was getting stuck on what appeared to be the high cost of vehicle add-ons. My article is aimed at creating military vehicles for the Star Frontiers/Alpha Dawn setting.

A 8,000 credit hover car cost around 48,000 credits to upgrade to a (moderate) military-duty package. That's like 6x! Although much lower than today's modern military vehicles the numbers stand out as very high. Then it dawned on me, I should be thinking in terms of "character wealth".

How long does it take a character in Alpha Dawn to acquire 48k? This question depends on how the Referee distributes credits in his campaign. (Off topic: Bill Logan had to fight very very hard (in story) to stop our characters from acquiring a pirate ship. He was *very* surprised we overtook the crew. Curse you Bill! ;-) )

Based on the Hireling table found on page 55 in the AD Re-mastered book the average PC at Level 3 earns 80 credits per day. That's about 20 months of saving nothing but his pay; no new gadgets, ammo, cost of living expenses, etc.

I'm happy with the vehicle numbers, I hope you are too. :-)

Vehicle Modifications for Alpha Dawn

Vehicle Modifications for Alpha Dawn

PostDateIcon Fri, 09/10/2010 - 2:37am | PostAuthorIcon Larry Moore

So you want to take that new shiny civilian vehicle and weaponize it eh? So do I and after 4 days of working on this article I'm about ready to finish it. :-) Vehicles

I submitted it for Issue 15 and it was approved, yay!

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The Star Frontiersman today!

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Vehicle_Mods.pdf810.18 KB
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