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Character Equipment Bundles

PostDateIcon Thu, 12/09/2010 - 6:45am | PostAuthorIcon Larry Moore

During character creation or during game play, these equipment bundle cards can be handed out to players. Or if the Referee wishes they can be randomly drawn.

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Character Equipment Bundles Table

d100Result
00-04The Blast Slinger
05-09The Bounty Hunter
10-14The Bushman
15-19The Cameraman
20-24The Destroyer
25-29The Diplomat
30-34The Extremist
35-39The Field Tech
40-44The Frontiersman
45-49The Get-away Pack
50-54The Gunslinger
55-59The Modern Swordsman
60-64The Outdoorsman
65-69The Para-med
70-74The Pickpocket
75-79The Pirate
80-84The Riverman
85-89The Smuggler
90-94The Thrill Junkie
95-99The Wealthy Traveler

Table Results

  • The Blast Slinger -
    • 5 credits
    • Blastpistol
         SS, 2EU/Shot, 10m, E:2d10
    • Kinetic security suit
         K:DA25
    • Spotlight (weapon-mount)
    • Watch

    Mass 2.5kg
  • The Bounty Hunter -
    • Bindercuffs
    • Blastpistol
         SS, 2EU/Shot, 10m, E:2d10
    • Brass knuckles,
         ROF:3 K:1d5+2
    • Watch
    • Wristrockets
         SA, 10m, K:3d10

    Mass 4.2kg
  • The Bushman -
    • Backpack
    • Sungoggles
    • Survival Rations, 2 days
    • Water Slingpack
    • Auto Rifle
         SA, 40m, K:2d10+1
         BF, 5/burst, 40m, K:5d10+2
    • Knife
         Melee: +5, 5m ROF:3, K:1d10
    • Vibroknife
         Melee: +5, ROF:3, 1EU/hit, K:1d10+2

    Mass 10.5kg
  • The Cameraman -
    • 58 credits
    • Handcorder
    • Digibook
    • Wristcom
    • Personal Grooming Kit
    • Sungoggles
    • Sonic Knife
         Melee +10, ROF:3, 1EU/hit, S:2d10

    Mass 5.1kg
  • The Destroyer -
    • Demolitions Kit
    • Monoknife
           Melee +5, ROF:3, 5m, K:2d10
    • Plastic Explosive
    Mass 4.2kg
  • The Diplomat -
    • 4 credits
    • Backpack
    • Digibook
    • Electric Staff
           Melee +10, ROF:2, 2EU/hit, K:1d10+Stun or K:1d10+G:2d10
    • First Aid Kit
    • Handcorder
    • Pen-pocket Tool
    • Personal Grooming Kit
    • Survival rations (3 days)
    Mass 8.9kg
  • The Extremist -
    • 5 credits
    • Backpack
    • Ballistic vest
    • Fragmentation grenade
           5m, K:8d10
    • Gyrojet pistol
           SA, Payload:10, 1/shot, 20m, K:3d10
    • Watch
    Mass 5.2kg
  • The Field Tech -
    • 5 credits
    • Electric glove
           ROF:3, 2EU/hit, G:2d10
    • Entanglement grenade
           5m, K:Entangle
    • Techkit
    • Watch
    Mass 6.2kg
  • The Frontiersman -
    • 13 credits
    • Kinetic suit – security
    • Pen-pocket tool
    • Planetary system map (digital)
    • Pocket flask
    • Semiauto pistol
           SA, Payload:10, 20m, K:2d10
    • Sungoggles
    • Tech patch kit
    • Unisolve spray
    Mass 6.1kg
  • The Get-away Pack -
    • 31 credits
    • Axis balls
    • Bindercuffs
    • Camera
    • Electric rod
         Melee +5, ROF:2, Stun or G:2d10
    • Grapple pistol
    • Industrial adhesive tape
    • Knife
         Melee +5, ROF:3, K:1d10
    • Plasteel cutter
    • Sungoggles
    • Torchlight
    • Visocom
    • Watch

    Mass 8.6kg
  • The Gunslinger -
    • 2 Semiauto Pistols
         SA, Payload:10, 20m, K:2d10
    • Sungoggles
    • Visocom

    Mass 3.2kg
  • The Modern Swordsman -
    • Sonic Knife
         Melee +10, ROF:3, 1EU/hit, S:2d10
    • Sonic Sword
         Melee +15, ROF:2, 1EU/hit, S:3d10

    Mass 2kg
  • The Outdoorsman -
    • 6 credits
    • Axe
         Melee +5, ROF:2, 5m, K:1d10+2
    • Backpack
    • Bow
         SS, 30m, K:1d10+1
    • Collapsible pole • Digital compass • First aid kit • Flamestick • Gas filtration mask • Life jacket • Lifebeacon flare • Pen-pocket tool • Quiver of arrows • Rope • Sungoggles • Survival blanket • Survival rations (5 days) • Toxigauge • Vitaminiron pills (5 days) • Water slingpack

    Mass 20.7kg
  • The Para-med -
    • Digibook
    • Medkit
    • Watch


    Mass 4kg
  • The Pickpocket -
    • 20 credits
    • Blastpistol
           SS, 2EU/Shot, 10m, E:2d10
    • Finger blades
    • Pen-pocket tool
    • Plasteel cutter
    • Thieves' set



    Mass 11.8kg
  • The Pirate -
    • Monosword
         Melee +10, ROF:2, K:3d10
    • Semiauto pistol
         SA, Payload:10, 20m, K:2d10

    Mass 3.5kg
  • The Riverman -
    • 3 credits
    • Backpack
    • Digital compass
    • Duraraft
    • First aid kit
    • Semiauto pistol
         SA, Payload:10, 20m, K:2d10
    • Sungoggles
    • Toxigauge
    • Visocom

    Mass 7.8kg
  • The Smuggler -
    • Smuggling boots
    • Knife
         Melee: +5, 5m ROF:3, K:1d10
    • Blastpistol
         SS, 2EU/Shot, 10m, E:2d10
    • Ballistic vest
    • Holster

    Mass 5.7kg
  • The Thrill Junkie -
    • 11 credits
    • Backpack
    • Concealed parachute
    • Electric glove
         ROF:3, 2EU/hit, G:2d10
    • Jumpboots
    • Rope
    • Sungoggles
    • Tripwire spool (50m)
    • Wristcom

    Mass 7.3kg
  • The Wealthy Traveler - 350 credits, but no starting gear. Buy it in-game.
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