Dave the barbarian was hit by a magic trap earlier and barely survived, but is still weakened and slowed by its effects. Jewel the halfling thief is suffering great fatigue after moving through the jungle all night to keep up with the goblin army to get here on time to join the raid. Neventhore the elven wizard is in tip-top shape, ready for anything, but Bumbarth the dwarf warrior is suffering the after-effects of the poisoned arrow he took when rescuing Dave! As the team stalks the goblin stronghold corridor, they come upon an area you know is armed with a lethal trap. Each has to make a thief skill check, but quick - who's penalized by which condition?
Sometimes, despite all your best efforts, it's hard to remember who is afflicted with which condition. Sometimes a condition goes away just because you realized you forgot to enforce it. Now there's a simple solution to that problem: Condition Cards.
Whenever a character suffers from such an affliction, throw one of these cards at him. As it sits there in front of him it serves as a visual reminder of the effect. Additionally, the actual game mechanics of the effect are given right there on the card so that their may be no mistaking its effect.
This deck also makes it easy to arbitrate critical failures. A player rolls doubles and fails and you don't have a good story-based setback to throw at him? Slap a "dazed" card in front of him. Easy.
The yellow ones are debilitate, but the red ones take you out of the action completely... another quick way to identify at-a-glance what has happened.
BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.