Submitted by The Scarecrow on Sun, 01/23/2011 - 8:50pm.
Hi, I have bought this great supplement few minutes ago after having researched your system on the net but I haven't found any topic or link about the d00 System and/or Frontierspace core rulebook :( What about them? I'm yet searching for an universal (sci-fi) system more easier to manage (for me as master) and to learn (for my players) instead of my actual Star Trek Decipher, BASH Sci-Fi and Cthulhu Rising campaigns.
Submitted by DwD Studios on Sun, 01/23/2011 - 8:07pm.
Be patient, Scarecrow. We're working hard on FrontierSpace, and will have migrate its status to public beta-test soon. We'll keep you and your group in mind!
Submitted by StarSword on Sat, 04/21/2012 - 1:08am.
I'm really interested in this book. For Christmas I received Eureka! from the http://www.gnomestew.com/ guys. It was pretty good, and included a Sci-Fi section. Have any of you guys seen or read about that? I was just curious what you thought of other GM idea books.
Submitted by Larry Moore on Sat, 02/05/2011 - 7:06am.
I know a couple of the writers. :-) Kilt-wearing-g33ks they are!
I read all the samples but did not get a copy. They seem to be more specific than our AIF product. Do you find it helps your imagination? (I really should get a copy... )
Any product, book, movie, real life situation, whatever, that inspires you to create a living world is a good thing. The entire setting should be alive with activity and may not necessarily directly involve the player's characters. I find the descriptors in step 2 are helpful in making adventure areas "alive". They usually cause me to think outside the box, "How did this space station get moldy?". :-)
Submitted by wbrowne on Tue, 02/08/2011 - 10:51am.
I have really enjoyed the AIF and was excited to download the finished product recently. Its great to see DwD's progress. The best part about using the AIF is that it does force you to think in new directions- the game is more enjoyable as a consequence. The publication is first class and the art work was great! Well done!
Following is a discussion on the Download item titled: Adventure Idea Factory. Below is the discussion so far. Feel free to add your own comments!
Hi, I have bought this great supplement few minutes ago after having researched your system on the net but I haven't found any topic or link about the d00 System and/or Frontierspace core rulebook :( What about them? I'm yet searching for an universal (sci-fi) system more easier to manage (for me as master) and to learn (for my players) instead of my actual Star Trek Decipher, BASH Sci-Fi and Cthulhu Rising campaigns.
Be patient, Scarecrow. We're working hard on FrontierSpace, and will have migrate its status to public beta-test soon. We'll keep you and your group in mind!
Thanks, DwD Studios :) I'll wait for your rulesbook, hoping to easily adapt it to my Star Trek campaign...
I'm really interested in this book. For Christmas I received Eureka! from the http://www.gnomestew.com/ guys. It was pretty good, and included a Sci-Fi section. Have any of you guys seen or read about that? I was just curious what you thought of other GM idea books.
I found the best facebook status ever!
I know a couple of the writers. :-) Kilt-wearing-g33ks they are!
I read all the samples but did not get a copy. They seem to be more specific than our AIF product. Do you find it helps your imagination? (I really should get a copy... )
Any product, book, movie, real life situation, whatever, that inspires you to create a living world is a good thing. The entire setting should be alive with activity and may not necessarily directly involve the player's characters. I find the descriptors in step 2 are helpful in making adventure areas "alive". They usually cause me to think outside the box, "How did this space station get moldy?". :-)
I have really enjoyed the AIF and was excited to download the finished product recently. Its great to see DwD's progress. The best part about using the AIF is that it does force you to think in new directions- the game is more enjoyable as a consequence. The publication is first class and the art work was great! Well done!
AIF is #33 on the Top 100 Small Press publication list.
Yay!
It is very sweet that AIF that high. As for Eureka, I've found that the adventures can be put into two bins of use for me. Either they are campaign starters (a lot of the sci-fi plots are like this) or they are good fillers between my plot adventures. Speaking of ratings: http://www.enginepublishing.com/eureka/
/eureka-is-in-the-top-2-27-of-all-products-sold-on-drivethrurpg