Hey all!
Well I finally dove in and purchased a hardcopy of Covert Ops and was wondering how competent are Rank 1 characters?
I haven't had an opportunity to go through the pdf's that came with the purchase, so if it as addressed there, please excuse this obvious question.
If not... does the game have you created fairly skilled operatives from the get go?
I've not ready any of the adventures(YET)and didn't know how they compare.
Is this making sense? While I don't see a team saving the world in their first outing, I do expect them to handle themselves and not get run over.
Anyway... I am excited about the game. So much so, I wished I'd gotten it sooner. :D
Thanks, y'all!
You can get your primary skill up around 60% and a secondary one around 50% so they are not too bad.
What MitchW said. I have not run it often, but with Bone rerolls players are really competent, especially if the character is really focusing on a spezialization. However it of course also depends what generation method you use. If you use the standard 65 60 55 50 array your higest base value for a skill is 33 + PS bonus of 20 = 53%. If you add one skill level to that you get to 63. Other would be 30 + 10 Secondary Skill bonus = 40, if it uses a different abilitie then the primary skill does.
And then there are always bones to reroll...
From my experience they are competent enough but not so all powerfull to dominate everything. The competence level comes later when higher skill values allow you to do several things during a turn and still have a good chance of succeeding.
Great. Thanks for the replies. Am planning on a mini-campaign for my son and his HS friends for this summer and want to ensure they feel like skilled agents from the get go.
Thanks again!