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Trouble at Karam's Claim

PostDateIcon Sat, 11/12/2011 - 11:23pm | PostAuthorIcon DwD Studios

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When the miners at Karam's Claim depleted the hills, they set their sights on deeper wares. They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time, and must rescue the miners from the clutches of evil.

A 1-sheet adventure designed for a party of four to six low-level Labyrinth Lord(TM) characters, though it can be easily adapted to any old-school fantasy role-playing game. This adventure is combat-heavy. If the players lack sufficient front-line fighters, consider having miners take up swords from fallen orcs and fall in line with them.

PostCategoryIcon Log in or Register (new users have to return to the discussion after validating their new account by e-mail)   | PostTagIcon Tags: 1-sheet adventure, Adventure, D&D, Labyrinth Lord
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