Submitted by jasales on Tue, 11/13/2012 - 12:10pm.
I've read through this twice now and other than a few typos and minor errors I've really enjoyed it.
This thing is loaded with adventure hooks and you'd have to be brain dead not to have several hundred adventure and campaign ideas by the time you finish it. And even the detailed Keranak province is detailed just enough to let you hit the ground running. And no game stats! You don't see that very often. Really DWD, you've got a good thing here.
Oh, some errors:
Page 3, first paragraph, second sentence: Should read that the land mass stretches over a thousand leagues? Maybe?
Page 31: first paragraph talks about a forest West of Quinstown is called Thadenwode but on page 35 third paragraph the same forest is called Willow's Thick. I could see it easily having two different names in my own game but it does look like an error.
Clave, as in enclave. A clave is a group, and an enclave is a group nitched within a larger different group. For instance, some Canaanites were enclaved in the nation of Israel for several centuries. Indian reservations are enclaved within the United States. A clave is a group that is not so nestled.
It is also the past tense of cleave, which I suspect that these two uses are related.
Submitted by Nightstorm on Tue, 11/13/2012 - 7:49pm.
Ascent wrote:
Clave, as in enclave. A clave is a group, and an enclave is a group nitched within a larger different group. For instance, some Canaanites were enclaved in the nation of Israel for several centuries. Indian reservations are enclaved within the United States. A clave is a group that is not so nestled.
It is also the past tense of cleave, which I suspect that these two uses are related.
Thanks. I thought I had heard it before. It's a shame that a search did not come up with it. So much for google. :)
That's because it's not really an official word. Enclave is the only usage I've ever heard, and I believe "enclave's" narrowest definition would be "attached within".
Submitted by DwD Studios on Fri, 11/16/2012 - 7:38pm.
Nightstorm wrote:
Oh that's a very small map!
Yes, each hex is one day's journey by foot. Which is approximately 10 leagues, if we assume a typical person travels only around 10 hours per day and spends the rest of their time eating, resting, hunting, drinking beer, chasing the halfling to get your loot back, etc.
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Awesomeness. Great cover. I'm certain the inside will be as awesome.
Just bought it. The blank maps alone is worth it and the price is awesome.
Purchased to support game - nice product. More and more likley to use setting.
Thanks everyone!
We'd like you to support our insatiable appetite to make more stuff.
:-)
Reading it now, and liking it very much!
on the labeled maps, what is the distance of one hex?
In the upper right corner of the map you should see "1 hex = 10 leagues"
I've read through this twice now and other than a few typos and minor errors I've really enjoyed it.
This thing is loaded with adventure hooks and you'd have to be brain dead not to have several hundred adventure and campaign ideas by the time you finish it. And even the detailed Keranak province is detailed just enough to let you hit the ground running. And no game stats! You don't see that very often. Really DWD, you've got a good thing here.
Oh, some errors:
Page 3, first paragraph, second sentence: Should read that the land mass stretches over a thousand leagues? Maybe?
Page 31: first paragraph talks about a forest West of Quinstown is called Thadenwode but on page 35 third paragraph the same forest is called Willow's Thick. I could see it easily having two different names in my own game but it does look like an error.
w00t!
Anyone care to leave a review?
I see it's #1, replacing #bbfrgp
The same scale I use with any map: One hex = one adventure in length!
Keranak Kingdoms just went to #1 on RPGNOW!
People need to start posting reviews.
Player, "How far to Nordrick?"
The Fifth Wanderer looks at map, "9 adventures, 3 random encounters and 1 setting-shattering story seed."
heh
Huh? Language not it wit to understand nor fine. What?
Ohhhh. "How far to Nordrick". Sorry. I wasn't trying to call that out. It just hit me. :P
And LOL. I could definitely see that happening. :D
So I look up league and it says one hours walk. So 10 hours walk per hex?
what does Clave mean? I could only find it referring to Musical sticks or notes.
Clave, as in enclave. A clave is a group, and an enclave is a group nitched within a larger different group. For instance, some Canaanites were enclaved in the nation of Israel for several centuries. Indian reservations are enclaved within the United States. A clave is a group that is not so nestled.
It is also the past tense of cleave, which I suspect that these two uses are related.
It is also the past tense of cleave, which I suspect that these two uses are related.
Thanks. I thought I had heard it before. It's a shame that a search did not come up with it. So much for google. :)
That's because it's not really an official word. Enclave is the only usage I've ever heard, and I believe "enclave's" narrowest definition would be "attached within".
A league is 3 miles (or 4.8km) on land and 3 nautical miles (or 5.6km) at sea.
Oh that's a very small map!
Yes, each hex is one day's journey by foot. Which is approximately 10 leagues, if we assume a typical person travels only around 10 hours per day and spends the rest of their time eating, resting, hunting, drinking beer, chasing the halfling to get your loot back, etc.