If you have never played steampunk or any steamtech setting because it "wasn't your cup of tea", what would convince you to try a steamtech setting?
Is there some element in your current games of choice that would make a steamtech setting more attractive to you?
Would you prefer an historical steamtech setting? (Based on believable historical earth timelines?) Or would you prefer a fantasy steamtech setting on other worlds with magical creatures?
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If it is affordable and fun, I'm convinced. Reviews help me decide. That's all it takes to convince me. :-)
Either or - fantasy steamtech may give you a broader playground. People sometimes can pick a little too much at historical based, though I love to read how history can be twisted and new takes on actual events.
Big selling point is that the setting needs to give characters a purpose, usually in the storyline or background, whih is true of any setting. Also, I like more focused games that stay true to a theme or that make sense, rather than a kitchen sink style.
What kinds of themes? I figure most settings are kitchen sink in an attempt to give everybody something to do and/or be interested in. I'm interested in what you consider a focused setting might be.
I think he means an interrelatedness, (which is what I have planned,) rather than just tossing a bunch of disparate stuff together.
It's amazing what I'll do for Star Bucks and a good review. :-)
Why do images of Tri-Gun keep popping in my head every time I see this thread? :-/
Because I mentioned it twice when pitching the idea to you. But that is only one aspect. It would be more like Tri-Gun meets Wolf's Rain with a touch of non-magical fantasy races.
What kinds of themes? I figure most settings are kitchen sink in an attempt to give everybody something to do and/or be interested in. I'm interested in what you consider a focused setting might be.
Like Ascent said - it's OK to mix one or two genres, but beyond that it just loses cohesions. You know, where the characters' purpose for being is relatively evident or driven by setting.
I consider settings like Iron Kingdoms as ones that were able to successfully mix a few genres but keep the setting world relatively focused. The One Ring also is more of a 'focused theme.'
Rifts is more of the kitchen sink approach - I like the setting, but am unlikley to play in it anymore. It doesn't provide a framework that assists with player group cohesion - i.e., too many choices.