• Home
  • What's New
  • Products
  • Downloads
  • Forums
  • About Us

DwD Studios

Raise your dice hand high!
About BareBones Fantasy

Licensing
Write for Us
Downloads
Products
Forums
Blog
Wiki
Q&A

Living Keranak
Home | Forums | Main Systems | BareBones

Number of Skills

PostDateIcon Sun, 11/25/2012 - 11:20am | PostAuthorIcon ShadowStalker

I'm looking at using this for a setting of my own that has more than 8 iconic character types. Does having more than 8 skill classes impact or unbalance the rules beyond potentially slowing down character development?

‹ My Random Adventure Generator Elemental magic, kung-fu, and mysticism ›
PostCommentsIcon Login or register  | PostCategoryIcon   | PostTagIcon Tags: BareBones, skills
Submitted by The Fifth Wanderer on Sun, 11/25/2012 - 11:59am.

I think you might be thinking of the skills as d20 classes. Don't; instead think of them as the building blocks from which classes are built. There isn't a 'Paladin' skill; instead if someone wanted to play a paladin, I'd tell them to take levels of Warrior and Cleric. Druid? No problem. Cleric of a nature god and scout should do the trick. Some tweakery would probably be in order, but BBF can handle that, pretty easily I think.

  • LoginRegister
Submitted by The Fifth Wanderer on Sun, 11/25/2012 - 12:32pm.

But to get back to to the original question, no, I don't think BBF is going to be 'broken' by more than eight skills. But beware 'snowflake syndrome;' making a skill for every new person, organization, etc. Look for ways to combine existing skills to accommodate new things.

  • LoginRegister
Submitted by ShadowStalker on Sun, 11/25/2012 - 12:52pm.

Thanks for comments, Wanderer, but I'm not trying to create snowflakes. I am using some of the existing ones (Scout), and just reskinning some of the original ones with a few tweaks to fit the setting (Warrior to Soldier). However, it is not a stock fantasy type game and cleric doesn't fit for example. In addition, there are enough archetypes that don't fit that I can't necessarily create them all as you suggested (though I do agree in general with your statements)

  • LoginRegister
Submitted by Ascent on Sun, 11/25/2012 - 2:01pm.

Just a note @Wanderer: for Paladin, I'd actually say P: Leader, S: Warrior, and 1st lvl: Cleric.

  • LoginRegister
Submitted by The Fifth Wanderer on Sun, 11/25/2012 - 8:45pm.

Yeah, Paladins would probably be a combination of Leader, Warrior, and Cleric. Adjusted to taste, of course. YMMV.

  • LoginRegister
navigationlinks
Newest Products

FrontierSpace Scions of Faranis

FrontierSpace Astral Horizon

FrontierSpace Adventures in the Deep

FrontierSpace Harvest Moon

FrontierSpace Cold Space

FrontierSpace Dark Side of Loridian
Newest Downloads

Tomb-Crypt Map

BBF Illustrated Character Sheet

BBF Campaign Tracker

Free Map Friday #13
Forum Theming Block
User login
Image CAPTCHA
Enter the characters shown in the image. Ignore spaces and be careful about upper and lower case.
  • Create new account
  • Request new password
Recent blog posts
  • Sci-Fi Boardgame Development
  • FS Gear Doodles
  • FrontierSpace One point Two
  • What's our vector, Victor?
  • FrontierSpace on Roll20
  • Where to go on a space station?
  • Heroes of Keeper's Island - Devlog
  • Heroes of Keeper's Island - Devlog
  • FS - Tactical Spaceship Combat Playtest
  • DwD Studios at U-Con
more
Active forum topics
  • Barebones Fantasy v2, is this a thing?
  • Art of Wuxia Blog Articles
  • Tactical FrontierSpace Starship Combat
  • Minor NPC rules for robots...
  • Game mechanic miscellany
more
Notice

BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.

* BareBones Fantasy™ are copyright 2012, DwD Studios.
* BareBones Fantasy™ are trademarks of DwD Studios.
DwD Google+ Community