Submitted by Bill Logan on Mon, 06/14/2010 - 2:49am.
It is a collaborative writing experience to generate a setting for fantasy gaming. In it, players take the role of gods and go through several epic ages, forging the world, the planes, and the history of the place. As creation progresses, it enters into other ages where it becomes more divinely costly to shape the world than to simply influence the sentient beings who dwell there (as a result of the creation from previous ages). Creation of artifacts, wars between races, and conflict among the gods themselves is all a part of the process. The finished result is a fully-fleshed out setting, with races and cultures and history and uniqueness. Then use the game system of your choice to actually play characters in that place.
It's still early in the game's evolution... I have sketchy rules I've played through with my family (editing the rules as I went) and it was a blast. Then we played some old-school D&D in the setting we created. We all felt attached to the setting, understood it from a very personal perspective... and our characters were built to continue the epic tales crafted during the playing of Divine Inspiration.
It's an exciting product that has no parallel that I'm aware of in the gaming industry. It's just a collaborative setting creation process for fantasy realms, playable in a few hours.
So it's not like Nobilis or Divine Right or like the Civilization video game and offshoots?
Can you give an example of how a game session might go?
Example of game play: Player character Yaweh T. Yaweh rolls an 01. You get zapped with lightning on the golf course instead of your cursing a blue streak golfing buddy.
Yaweh T. Yaweh facetiously says,"oh damn, missed the bugger."
Could I get more information on this topic, please?
It is a collaborative writing experience to generate a setting for fantasy gaming. In it, players take the role of gods and go through several epic ages, forging the world, the planes, and the history of the place. As creation progresses, it enters into other ages where it becomes more divinely costly to shape the world than to simply influence the sentient beings who dwell there (as a result of the creation from previous ages). Creation of artifacts, wars between races, and conflict among the gods themselves is all a part of the process. The finished result is a fully-fleshed out setting, with races and cultures and history and uniqueness. Then use the game system of your choice to actually play characters in that place.
It's still early in the game's evolution... I have sketchy rules I've played through with my family (editing the rules as I went) and it was a blast. Then we played some old-school D&D in the setting we created. We all felt attached to the setting, understood it from a very personal perspective... and our characters were built to continue the epic tales crafted during the playing of Divine Inspiration.
It's an exciting product that has no parallel that I'm aware of in the gaming industry. It's just a collaborative setting creation process for fantasy realms, playable in a few hours.
So it's not like Nobilis or Divine Right or like the Civilization video game and offshoots?
Can you give an example of how a game session might go?
Can you give an example of how a game session might go?
Example of game play: Player character Yaweh T. Yaweh rolls an 01. You get zapped with lightning on the golf course instead of your cursing a blue streak golfing buddy.
Yaweh T. Yaweh facetiously says,"oh damn, missed the bugger."
@Ascent,
Sorry I missed the question.
Short answer; we are still working out the details.