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Spending a bone for a reroll

PostDateIcon Thu, 09/24/2015 - 8:40pm | PostAuthorIcon taustinoc

In the GM's Operations Manual, on page 4, it says that you can spend a bone to reroll on the score table, and continue to do so until you roll higher.

Is that the case any time you spend a bone on a reroll, or just for that table?

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Submitted by DwD Studios on Fri, 09/25/2015 - 12:20pm.

You spend a bone to reroll, but are guaranteed a better result if you do so... so if you reroll and get a lower result you can continue to reroll (from that same 1 bone expenditure) until the result from the table is higher.

If you'd prefer, consider using the rule from 2nd Edition: spend a bone to get 10 discretionary points to spend on abilities, but you cannot increase a score above 70 in this way.

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Submitted by taustinoc on Fri, 09/25/2015 - 12:27pm.

DwD Studios wrote:
You spend a bone to reroll, but are guaranteed a better result if you do so... so if you reroll and get a lower result you can continue to reroll (from that same 1 bone expenditure) until the result from the table is higher.

Yeah, I got that part. I'm just wondering if that rule is intended to be used only for that table, or if that's a general rule on spending bones on rerolls.

DwD Studios wrote:
If you'd prefer, consider using the rule from 2nd Edition: spend a bone to get 10 discretionary points to spend on abilities, but you cannot increase a score above 70 in this way.

I kinda like that.

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Submitted by DwD Studios on Fri, 09/25/2015 - 2:35pm.

OH! I guess I misread the question, sorry!

No, it's just for that table to entice players to spend 'em to make a better, more capable agent.

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Submitted by taustinoc on Fri, 09/25/2015 - 3:15pm.

That's what I expected. Other examples of "spend a bone" during character generation usually involve "pick what you want." I think the 2nd edition idea works better, overall.

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Submitted by DwD Studios on Fri, 09/25/2015 - 3:33pm.

All randomness has been removed from char gen in 2nd edition. The game is about making a team of elite experts all working together as a cohesive unit. It's hard to do that when rolling dice. There are still dice ranges for things in case you are stumped for a concept or looking for inspiration, but they're not required nor suggested. I really think this makes the game a lot better. Agents tend to be far more capable in the new edition, partly because of this, and partly because of some other mechanical differences... and this more aptly lends itself to an elite trained spy experience.

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Submitted by taustinoc on Fri, 09/25/2015 - 4:49pm.

Looking forward to seeing it.

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