This simple wood mask makes one feel loved and cared for. Over time the longing for the masks feelings becomes an obsession. Rarely does the wearer of the mask remove it, even in public. The end result is the mask melding with skin tissue making it impossible to be removed. Without warning the masks true nature is revealed. Love and caring are replaced with hate and cruelty and finally insanity.
This is all conjecture and rumor says noted Scholar Regis Horn. "The Insanity Mask does not exist. It is nothing more than a fable started by dissidents from the Reinaris Barony. My goodness, these people even claim to have seen walking trees that speak tradespeak!"
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The Insanity Mask is believed to be the creation of satyr folk from the Both Forest. It is carved from the bark of an Ent that was murdered by axe and fire.
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Adventure Seed
A semi-famous adventuring party has taken up residence in a small town. They have done a few notable deeds including wiping out a vicious band of goblins. There were only a few goblin survivors. Recently the adventurers have started behaving oddly, recently starting fights and even killing one of their own.
Investigative Points
Adventurers – their leader has a new favorite magic item that he is never without, a strange bark mask. He is increasingly violent and cruel. He recently killed a member of his party for challenging his authority.
Surviving Goblins – they had lived in the local area peacefully with humans and others but their leader took them on a raiding spree. It all began after he acquired a strange mask. Goblins can show where the mask was found.
Local Druid – will approach PCs with information about who made the mask and why. Perhaps negotiation with the local wildfolk and nearby settlements can provide a peace deal. Maybe a way to lift the “curse” of the mask might be revealed, perhaps a good deed for the wildfolk would be needed.
Spirit of the Ent that was murdered – will the spirit resist peace between then nearby settlements and the wildfolk? Will the Druid need the PCs to recover something to help pacify the ent spirit?
Developments
Adventurer Leader gets increasingly violent and takes several villagers captive. He kills another member of his party and some of his former friends join with the PCs.
One of the local settlements receives most of its income from logging but until recently they had a good arrangement with the wildfolk, only taking what was allowed.
Did something make the ent go mad?