Has anyone implemented a house rule to slow down character growth as it pertains to raising abilities? Assuming of course you think it needs addressing.
Thanks
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Here is what I use and will be in Barebones Wuxia!
Scores at 75 or higher cost 2CP per point and scores at 100 or higher cost 4CP per point.
Here is another option on the Barebones Wiki pages: http://dwdstudios.com/node/1019
Thanks for that jasales
There is a potential problem with using this. Several spells can have STR spent to make them permanent. That is all fine and good until you implement the above change.
What it can mean is that the more a character raises his STR the higher the cost making these spells permanent becomes.
So one character might spend 10STR (10DP) while another might spend 10STR (40DP).
Houston, we have a problem. I'm in discussions with play testers now about this issue.
Some obvious solutions:
Go back to a 1DP per 1 Ability point raise.
Charge 10DP instead of 10STR - may not have DP ready when you want it though.
Bottom line: the cost of making these spells permanent should not be higher for more powerful characters.
Thoughts?
Could just say - instead of spending 10 STR permanently to fuel those permanent effects - that a character becomes Weakened when he performs those permanent effects and has to buy the Weakened condition off with 10DP.
Or, if you want to make it compatible with the original rules you could create a new Condition called "Drained" which just gives a -10 to your STR score as long as you're affected by it. Then you could gain that Condition when you want to make an effect permanent, then buy it off with 10DP.
That would keep in the original spirit of the permanent ability loss concept while not affecting the actual score.
That would keep in the original spirit of the permanent ability loss concept while not affecting the actual score.
Nailed it! That is the way to do this. THANK YOU!
That's why I'm paid the big bucks.
lol