BareBones Fantasy Reference Sheets

This two-page reference gives you nearly everything you need for at-a-glance character creation and development, equipment purchasing, and spells! This is a great print-out for use in custom reference screens, or just to keep handy at the table. Print as a single double-sided page and pass it around. Or print one per player. Both decorative and printer-friendly options exist in this download. And best of all... it's free!

BareBones Fantasy Character Sheet

A form-fillable character sheet for use in BareBones Fantasy RPG. Use the checkbox on the top of the sheet to make it more ink-friendly when printing. Use this on a tablet or laptop at the game table, or just update your character between sessions and print it out next time you get together. Or, just print out blank character sheets and do it the way we used to!

Menagerie of Minor Magic

Everyone knows the enchanter can create some amazing works of magic. But not everything turns out the way its creator wants. And sometimes, people want some really dumb things, at least by other people’s standards. Adventurers are happy when they find a powerful sword, a shield that makes them legends, or a staff that shakes the foundation of the world. But not all magic items are so magnificent. Since permanent enchantments can outlast the purposes of their creators, it’s reasonable to assume the fantasy world is riddled with unusual magic items of a much less impressive nature.

Decahedron Magazine

Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron.

Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support our creativity and time and pay-what-you-want. We appreciate the support!

5 Issues (click to download):

Oath of the Dead

This is the first, and hopefully not last, work of fiction set in the Keranak Kingdoms, our primary setting for the BareBones Fantasy role-playing game. We hope you enjoy it, please leave the author some feedback in the reviews on DriveThruRPG (click book image at left!

Excerpt:

Of Towns and Heroes

Adventuring characters do an awful lot of traveling. Adventures take them far and wide across the kingdoms, forcing them to go from town to village to city. Along the way they solve problems, or sometimes make new ones. They get involved in doing various heroic (or dastardly) things. As characters near a settlement, there is a certain expectation on the part of the player: what kind of trouble will we get ourselves into here?

BareBones Fantasy Condition Deck

Dave the barbarian was hit by a magic trap earlier and barely survived, but is still weakened and slowed by its effects.  Jewel the halfling thief is suffering great fatigue after moving through the jungle all night to keep up with the goblin army to get here on time to join the raid.  Neventhore the elven wizard is in tip-top shape, ready for anything, but Bumbarth the dwarf warrior is suffering the after-effects of the poisoned arrow he took when rescuing Dave!  As the team stalks the goblin stronghold corridor, they come upon an area you know is armed with a lethal trap.

BareBones Fantasy Initiative Deck

In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 54 high quality cards.  They are designed to be used as a replacement for using dice when determining initiative.  We at DwD Studios have been playing BareBones for a lot longer than most of you, and we find that dice get tossed around a gaming table quite a bit.  So much in fact that by the time it comes to your initiative turn, sometimes you forget which die represents your turn order!  Well that problem is no more.

What the Heart Desires

Birds do it. Bees do it. Even ogres in the trees do it. Yes, this is an unusual tale of two star-crossed lovers. Krog, the cunning and mighty ogre king, falls head-over-heels for a human ranger. The courtship is unusual, their love unlikely, but somehow they make it work. Until, that is, Krog’s wife learns of it… and then things start to get ugly. The players enter this unusual tale and learn that the ogre king’s bride is to be the meal and a pawn in the plans of the megalomaniacal Vark, the ogre tribe's shaman.  Do they help? Or are they too appalled at the entire sordid story?